While Ghost Games' Need for Speed will hit next-gen consoles this fall, PC players will have to wait a few more months due to community requests for an unlocked frame rate.
"To deliver this, we've made the decision to move the PC release date to Spring 2016," Ghost said in a blog post.
The PlayStation 4 and Xbox One release dates, however, remain the same, starting Nov. 3 in North America, before rolling out worldwide on Nov. 5.
The postponement, according to Ghost, allows for added development time "to increase the visuals that we can deliver on PC," the company said.
Don't worry about falling behind your console-playing friends, though: Any content updates released to PS4 and Xbox One up to the launch day will be immediately available to all PC players.
In the meantime, Ghost will run a closed beta on Sony and Microsoft's next-gen consoles to test server infrastructure in the weeks ahead of the game's introduction.
But players, beware: Need for Speed requires an online connection, which is meant to provide "more variety and a more rewarding experience with friends." The move has already turned some folks off to the game—those who remember the fiasco that was SimCity's required online connection.
Nearly one year ago, publisher Electronic Arts announced a new mobile addition to the Need for Speed franchise. The Firemonkeys-developed No Limits, designed for smartphones and tablets, is currently available for download from the App Store and Google Play.
Source: pcmag.com
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